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authorEugeniy Mikhailov <evgmik@gmail.com>2011-07-07 21:50:13 -0400
committerEugeniy Mikhailov <evgmik@gmail.com>2011-07-07 21:50:13 -0400
commitc952b485dbaa32353b1f59edd59e96483417028a (patch)
treeb06ac192fd5e7883dbc445e621e933fe5a3105e8 /face_beam_interaction.m
parent7029af4187e83db0aff57fccf1b8ef61fadab268 (diff)
downloadwgmr-c952b485dbaa32353b1f59edd59e96483417028a.tar.gz
wgmr-c952b485dbaa32353b1f59edd59e96483417028a.zip
reflection coefficient according to Fresnel equation
Diffstat (limited to 'face_beam_interaction.m')
-rw-r--r--face_beam_interaction.m35
1 files changed, 21 insertions, 14 deletions
diff --git a/face_beam_interaction.m b/face_beam_interaction.m
index f7fbb2b..a94b2f2 100644
--- a/face_beam_interaction.m
+++ b/face_beam_interaction.m
@@ -4,17 +4,22 @@ function [is_face_hit, hit_position, hit_distance, new_beams] = face_beam_inter
% beam.origin - array [x,y] origin/soutce of the light beam
% beam.k - k vector i.e. direction [kx,ky]
% beam.intensity - intensity of the beam
- % beam.face - if ibeam starts from face then its index is here
+ % beam.face - if beam starts from face then its index is here
+ % beam.polarization - can be either 1 for 's' or 2 for 'p'
% faces cell array of face structures
% face - structure definiong the beam
% face.vertex1 - [x,y] of the 1st point/vertex of the face
% face.vertex2 - [x,y] of the 2nd point/vertex of the face
- % face.n_left - index of refraction on the left hand side
+ % face.n_left - indexes of refraction on the left hand side
% with respect to 1st -> 2nd vertex direction
- % face.n_right - index of refraction on the right hand side
+ % [ns,np] - for s and p polarizations
+ % face.n_right - indexes of refraction on the right hand side
+ % [ns,np] - for s and p polarizations
+
k=beam.k;
+ polarization=beam.polarization;
%% we go over all faces to find the closest which beam hits
Nfaces=size(faces)(2);
@@ -60,15 +65,15 @@ function [is_face_hit, hit_position, hit_distance, new_beams] = face_beam_inter
% if z component of the product 'k x kf' is positive then beam arrives from the left
if ( ( k(1)*kf(2)-k(2)*kf(1) ) > 0 )
% beam coming from the left
- n1=face.n_left;
- n2=face.n_right;
+ n1=face.n_left(polarization);
+ n2=face.n_right(polarization);
% this means that notmal and beam k vector point to the same half plane
% relative to the face
are_nf_and_k_in_the_same_plane=true;
else
% beam coming from the right
- n1=face.n_right;
- n2=face.n_left;
+ n1=face.n_right(polarization);
+ n2=face.n_left(polarization);
% this means that notmal and beam k vector point to the different half plane
% relative to the face
are_nf_and_k_in_the_same_plane=false;
@@ -93,30 +98,32 @@ function [is_face_hit, hit_position, hit_distance, new_beams] = face_beam_inter
% angle of the normal with respect to horizon
theta_normal = atan2(nf(2), nf(1));
- % reflected beam direction
+ %% reflected beam direction
if (are_nf_and_k_in_the_same_plane)
theta_reflected = theta_normal - theta_i + pi;
else
theta_reflected = theta_normal + theta_i;
end
+ %% coefficients of reflection and transmission for given polarization
+ [R,theta_refracted_rel2normal]=fresnel_reflection(n1, n2, theta_i);
+ reflectivity = R(polarization);
+ transmission = 1 - reflectivity;
beam_reflected.origin = hit_position;
beam_reflected.k = [cos(theta_reflected), sin(theta_reflected)];
beam_reflected.face=closest_face_index;
- reflectivity = .1;
+ beam_reflected.polarization = polarization;
beam_reflected.intensity = beam.intensity * reflectivity;
new_beams{1} = beam_reflected;
- % refracted beam direction
+ %% refracted beam direction
% refracted angle with respect to normal
- sin_theta_refracted_rel2normal = n1/n2*sin(theta_i);
- if ( abs(sin_theta_refracted_rel2normal) >=1 )
+ if ( transmission == 0 )
% total internal reflection
else
% beam refracts
- theta_refracted_rel2normal = asin( sin_theta_refracted_rel2normal );
if (are_nf_and_k_in_the_same_plane)
theta_refracted = theta_normal + theta_refracted_rel2normal;
else
@@ -126,7 +133,7 @@ function [is_face_hit, hit_position, hit_distance, new_beams] = face_beam_inter
beam_refracted.origin = hit_position;
beam_refracted.k = [cos(theta_refracted), sin(theta_refracted)];
beam_refracted.face=closest_face_index;
- transmission = .1;
+ beam_refracted.polarization = polarization;
beam_refracted.intensity = beam.intensity * transmission;
new_beams{2} = beam_refracted;
end